Mini RPG
A small, proof-of-concept game to practice a bit with Godot.
This is a 2D RPG with dialog (through Dialogue Manager), two world scenes, a visual shader, a battle scene with 1 monster type, player menu, simple inventory with 2 item types. I probably over complicated some of the logic as I was following some best-practices tutorials that are meant for much larger projects. That said, I do think some of the code could use a refactor to ensure similar logic is together.
You can find the code under an MIT license at https://github.com/dr-rodriguez/Mini-RPG
The assets for the project are not included as they are not meant to be redistributed.
AI disclaimer: Used for helping debug errors, refactoring logic, and planning feature implementation. Models used: Opus 4.8
Credits:
- Dialogue Manager by Nathan Hoid
- Mystic Woods free asset pack
- Fantasy Icon Pack
- Zasplat for music/sfx
- Free Pixel Art Forest



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